Julio and Juan Le Parc
7 Alchimies en VR
The “Virtual Alchemy” project is the result of a collaboration between Julio Le Parc and his son Juan Le Parc. For 60 years, he keeps with passion researching on virtuality, the 14 colours of the Newtonian spectre and public’s interaction. Sept Alchimies en Réalité Virtuelle are its more recent creation.
Catherine Ikam, Louis Fléri
Point Cloud Portrait – Jeanne
This installation aims to offer to the visitor to meet with a diaphanous, fluctuant, weightlessness character. Both present and absent, it is possible to interact with her, but she remains unreachable.
Chia-Chi Chiang, Raphaël Isdant
“Corps Raccord” situates a couple of visitors in front of two gongs (solar and lunar, yin and yang energy) linked up by a virtual rope. In a brief moment, they will have to maintain a skin-on-skin contact to animate the rope that is the metaphor of this union and which behavior changes according to every single movement of the couple.
A sculpture carrying a digital core tries to condition your biological needs. The hybrid organism responds to human breathing rhythm and attempts to adapt it to satisfy its necessities, offering video content in exchange for oxygen.
ART AVATAR : Interface With Virtual Mirror
Pluri-media artist, Pia MYrvoLD is a digital art pioneer. She started in the 80/90’s to express herself in a traditional way (painting, sculpture) before multiplying her projects by mixing domains (architecture, fashion, dance…) and techniques (video, systems’ interface).
A#3-MOTU is an interactive choreographic immersion in virtual reality. The installation combines dance, digital art and computational research. It takes root in the living world, and more specifically in evolution theories.
Martinez Swann, Chu-Yin Chen
Être en Apesanteur
The “Être en apesanteur” (Being in Weightlessness) experience aims to lead the actor up to reproduce a gesture and a feeling of being in 0G using VR. Immersed in the head of a trapezist, he manipulates physical elements in 0G with his own hands thanks to a leap motion.
A wink appears from a tree trunk where the fracture of a branch left an alveolus. The video stir up a slight shift in reality and engage the visitor. The eye looks at us and the wood veins, now expression wrinkles, crease. We discover in this artwork the profile of an elf
Anima is an interactive installation using eye-tracking technology. On a virtual canvas, users can create “automatic drawings” by moving their eyes freely. They will not be able to draw recognizable figures, instead, they are called to let go and relax in order to open up the space of their unconscious creativity.
Claire Sistach, Patrick Appere
Magic Flower is a poetic “oasis” world created with Tilt Brush and Unity 3D where the spectator can wander contemplatively. It is an dreamlike garden where the flowers can speak and provoke reactions on the environment at our contact. There, we stroll, and, meanwhile, our size and point of view change, switching from giant to ant.
Numerica is a double artwork. On one side, there is a photographic canvas representing a 17th century’s Dutch trompe-l’œil. On the other side, it is a virtual environment that allows the spectator to dive in. There, he can touch the canvas’ object, create music and landscape. But all of this remains illusional, virtual.
Nicolas Bazoge, Marin Esnault, Denez Thomas, Alice Bossuat
Immemoria combines scenography, light, virtual reality and sound spatialization to question in an artistic and interactive way our individual relation with the past and memories. With the support of Rennes 2, Irisa and Inria.
The artwork, a caged automaton butterfly, reacts with the public. Although artificial, it seems gifted with intelligence and emotions. Able to respond to its environment, it interacts with a virtual projection that retraces its history and confinement through illusions.
Nefeli Georgakopoulou, Dionysis Zamplaras, Sophia Kourkoulakou - Collectif Continuum
The users of VitRails find themselves brought in an hybrid space where matter and spirit, although from different realities, confront. Unless he touches the real walls around him, he will then be cornered in a dark room.